Aliens vs. Predator Introduction:
Aliens vs. Predator, released in 2010, is a first-person shooter video game developed by Rebellion Developments, the same team responsible for the 1994 Atari Jaguar game and the 1999 Microsoft Windows game. Published by Sega, it's available on Microsoft Windows, PlayStation 3, and Xbox 360. Unlike Aliens versus Predator 2, the game is not a sequel but rather a reboot, drawing inspiration from the Alien vs. Predator franchise, which combines characters and creatures from both the Alien and Predator series.
The game offers three separate campaigns, each focusing on a different race or faction: the Colonial Marines, the Aliens, and the Predators. While these campaigns have distinct plots and gameplay experiences, they interweave to form an overarching storyline. Beyond the single-player narrative, the game features a multiplayer mode where players engage in various game types and strategies.
Gameplay:
Aliens rely on close-quarters combat, utilizing their sharp claws and tails to quickly approach and subdue their prey. They possess exceptional climbing and jumping abilities, can blend into shadows for stealth, and sense nearby prey through walls. These senses also allow Aliens to detect cloaked Predators. In the single-player campaign, players have the opportunity to harvest hosts by immobilizing them, allowing facehuggers to locate and propagate the Hive. Additionally, players can execute stealth kills.
The Colonial Marine campaign follows a more traditional first-person shooter format, with marines armed with a wide array of weaponry, including pulse rifles, flamethrowers, and auto-tracking smartguns. Marines have tools like shoulder-mounted lamps, surveying flares for brief illumination, and motion trackers to detect hostile positions.
Playing as a Predator, the gameplay emphasizes stealth and tactics. Predators prefer stalking their prey from treetops, assisted by a "focus jumping" mechanic that enables leaping from branch to branch. Predators possess different vision modes, including thermal imaging, which is similar to the films. They also have vision modes for detecting Aliens and viewing the world normally. These vision modes influence how visible different species are. For instance, Heat Vision makes Marines highly visible but Aliens nearly invisible, while Alien vision does the opposite. Regular vision provides better environmental awareness and Predator detection.
Final Words:
Predator gameplay is centered on stealth and strategy, with players needing to be cautious of Aliens, who can see through the Predator's cloaking device. Long-range weaponry includes a shoulder-mounted plasma cannon, a chakram-like disc, and a combi stick for throwing. In close combat, Predators have retractable wristblades, enabling "trophy kills" inspired by the films, where Predators collect trophies, often skulls, from defeated foes as a display of their hunting prowess. These trophy kills are notably graphic and have undergone censorship to avoid an Adults Only rating in the United States. Animations depict the Predator's brutal dispatching of enemies, such as snapping a marine's throat and cutting their head and spinal cord, leaving the marine gasping for breath with only a bloodied vertebral column.
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